![]() My memory's a bit fuzzy, but I don't think Mark really had any computer experience at the time. I took a look at Mark's work and was amazed, they practically looked like oil paintings done in prismacolor pencil.īeing the art director of Lucasfilm Games at the time had its perks and I was immediately introduced to Mark. Everyone was talking about some guy in the art show who drew amazing stuff in colored pencils. I first met Mark at, of all things, a science fiction and fantasy convention being held at the San Jose Red Lion Inn (shades of ThimbleCon). At that time we didn't have the computing power necessary to just make it an animated. ![]() Remember, this isn't animation in the traditional sense, rather it's all being done by just organizing and changing palette registers in sequence. Mark also developed a truly unique approach to color cycling/palette shifting unlike anything seen before or since. In the 80's he managed to stretch the look of 8 bit color palettes with innovative dither techniques, lighting and layout. Ron and I are still working to determine the final nuances of the graphics and although we'll be showing off a number of examples, most are still placeholder art, we'll let you know when something's actually final, we promise!Īs one of the premier environmental artists in the gaming industry, during our tenure at Lucasfilm/Lucasarts Mark's early work with us is considered legendary. ![]() Keep in mind that this is just a initial samples he did for us and (although they might not look like it) are still wireframes.
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